Making Games with GameCreator


I’ve never been a Mac user, so when I walked into my HILT 2014 workshop earlier this month and saw row upon row of Apple computers, I admit I panicked. Fast forward three weeks later and I’m writing this on a Mac laptop, thanks to my new university and their decidedly non-Windows campus. My biggest concern with switching to Macs has never really been the hardware (which is admittedly gorgeous). Instead, software has been the limitation. At HILT, we tried to work with Construct 2, a Windows-only…

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